The growth of mobile apps was almost like an overnight
sensation. Well to the public that is
always how it seems. The developers’
feel like it takes forever for the concept to catch on, but for the rest of the
world, it comes around unexpectedly.
This growth is helped by the percentage of smartphone users. Over 50% of the U.S population owns a
smartphone (Cocotas, 2012) .
An example in the fast growth of mobile apps is the
overnight sensation of the app Draw Something.
Draw something was released to users in early February, and after 9 days
had already acquired about 1 million downloads (Cocotas, 2012) .
The growth did not stop there, because after six weeks, the game had
approximately 35 million downloads (Cocotas, 2012) .